Carla:
Okay, who here's ever wanted to be Daniel Ellsberg? (Me and Richard raise our hands)
Tony:
What the f*ck, Carla?
Carla:
Tony (repeats her previous chin gesture). Hedgemony is a game of strategic choices. The first decision you have to make is how you can afford the game at $250 a pop. But we got people who know how to follow a truck and are there when things magically fall off. But seriously, the Player's Guide describes the games as:
a global, multi-sided, turn-based, facilitated, adjudicated wargame designed to teach U.S. defense professionals how different strategy and policy priorities could affect key planning factors in the trade space at the intersection of force development, force management, force posture, and force employment. In the game, players make difficult choices by managing the allocation of their resources and forces in alignment with their strategies to accomplish their objectives within resource and time constraints.
So--It's a game of the US influencing everybody else in the world and the best strategist wins.
Tony:
I've got a force posture. (Carla rolls her eyes noisily) But, come on, Carla, what are we talking here the mafia or the US government?
Richard:
No real diff.
Tony:
Dick, you're another one.
Carla:
You know, so maybe you read Wikileaks State Department Logs to draw a bead or an angle and push it. Mortadella, mangia, badabing. So you wanna play the Chinese off against the Russians, like Nixon did with his Beijing visit, to get the Russkies to "cooperate" on START.
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